Blizzard has posted today’s hotfixes which includes a large number of Azerite Power Tuning and some changes to Dungeons. These Azerite Power changes are already updated in Wowhead’s database.
Here you’ll find a list of hotfixes that address various issues related to World of Warcraft: Battle For Azeroth. Some of the hotfixes below take effect the moment they were implemented, while others may require scheduled realm restarts to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. This list will be updated as additional hotfixes are applied.
Fixed Umbral Blaze to address an issue where its periodic damage could not critically strike. Also fixed an issue where its periodic damage would not correctly extend its duration if it was refreshed early.
Unbound Chaos should now behave correctly on transports.
Character Services
Fixed an issue that prevented some players from reclaiming War Campaign outposts if they moved the character to a new World of Warcraft account.
Developer’s notes — These two trinkets now deal 15% more damage for each additional target they hit, up to 75% increased damage if at least 6 targets are hit. The damage is still split among all targets. Their tooltips will not reflect this change until corrected in a future patch.
The number of Forsaken needed to complete “Emergency Management” has been reduced.
On “ Azerite Madness”, players will now get the correct amount of Azerite based on the number of enemies hit.
The Sethrak have grown more courageous and will once again respawn after seeing countless numbers of their friends mercilessly slaughtered. In fact, they’re bringing even more Sethrak in to try to get all the new “ Azerite Mining” that’s happening in the area.
I have played World of Warcraft for a very long time and have been the Guild Master of Royal Templars for about 8 Years. I have been a raider in the Alliance guild Spirit of Dawnsong on Draenor EU and Relic. These days I just run the guild and website :)